Story Time: Spawn Trees are Magic

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Story Time: Spawn Trees are Magic

Post by Guest on 7/24/2013, 7:45 am

Once upon a time (or 5 hours ago), people on Oasis MCserver missed the fireplaces in castle spawn two maps previous to this, so Lina lit two logs on fire in front thinking she could easily put them out. After seemingly extinguishing the fire, Lina /warped pvp and ran to find a mining spot. However, people still said the tree was on fire, so went back to /spawn to find an entire freaking tree on fire. She learned that the tree-fires were some kind of magic, couldnt be purged with water, couldn't be rolled back with coreProt, and that the fire spread for whatever reason....So then people stood there and stared at the flaming tree of shininess while Lina freaked out and tried to place more tree logs and do more rollbacks. Then Logan suggested we tell someone on staffskype or ts if the fires wouldn't go out. After a few failed attempts, he did that. And then Pax logged on and fixed it.
The End.
NEVER AGAIN.
*hugs spawn tree* ;-;

Moral: Don't touch the spawn tree. It will come strike you with a vengeance. 




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Re: Story Time: Spawn Trees are Magic

Post by madscientist032 on 7/24/2013, 8:18 am

I blame our current dev bukkit build for this one. bounce

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Re: Story Time: Spawn Trees are Magic

Post by Leagle on 7/24/2013, 8:29 am

Why would you even hurt my tree... what did it ever do to you? ;__;

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Re: Story Time: Spawn Trees are Magic

Post by Guest on 7/24/2013, 8:42 am

^ I wanted it to have a tiny temporary fireplace for nostalgia ;A; XD

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Re: Story Time: Spawn Trees are Magic

Post by madscientist032 on 7/24/2013, 9:07 am

There's a fireplace under the tree....

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Re: Story Time: Spawn Trees are Magic

Post by Heisenberg on 7/24/2013, 9:16 am

madscientist032 wrote:There's a fireplace under the tree....

It needed some firewood.

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Re: Story Time: Spawn Trees are Magic

Post by Guest on 7/24/2013, 9:27 am

That fireplace isnt lit D:
(and I'm afraid to light anymore fires in spawn now XD )

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